Services


Commission a focused piece of production work, bring me into your team for a delivery sprint, or start with a short discovery to define a larger project. Everything is scoped in writing with milestones, acceptance criteria and a documented handover.

  • Training and simulation

    Turn a client-approved procedure or technical concept into a focused, interactive module with feedback and an honest debrief.

  • Interactive product experiences

    Let visitors inspect, understand and explore a product through a short, memorable interaction on a website, a touchscreen or in VR.

  • Technical art and R&D

    Shaders, optimisation, pipelines and feasibility work for teams that already build in Unity.

How a project runs

  1. Define the task
  2. Build a working slice
  3. Develop the artwork
  4. Test and deploy

Subject-matter accuracy is approved with your experts; I own the technical implementation and the visual work. That separation lets me slot into your existing content-governance process.

How I work with you

  • Scoped project. I own a defined deliverable from brief to handover.
  • Production sprint. I join your team for an agreed number of days on an agreed task, using your tools and review points.
  • Paid discovery. Two to three days to establish requirements, risks, technical approach and a budget range before you commit to a build.

Indicative starting points

Discovery and feasibility£1,500 fixed, credited against a follow-on project
3D asset sprintfrom £2,600
Interactive demonstratorfrom £7,000
Training vertical slicefrom £10,500

Prices exclude VAT and depend on the written brief. Day-rate bookings for studios and agencies are also available.